From real spaces to virtual spaces: The metaverse and decentralized cinema

Authors

  • Murat Aytas image/svg+xml Selçuk University

    Dr. Murat Aytas is an Associate Professor in the Faculty of Communication at Selcuk University, Turkey. Dr. Aytas graduated from the Department of Radio, Cinema, and Television, Faculty of Communication, Ege University, Turkey. He completed his master’s degree in Department of Radio, Cinema, and Television. He wrote Visual Historiography (2016), Images in Limbo (2019), Experimental Cinema (2021), Cinema and Child (2022). Dr. Aytas, who has been involved in many projects in the field of short films and documentaries since his university years. The documentary films he directed received awards from multiple countries. His films were screened in different countries, including Turkey, United Kingdom, Serbia, and Denmark. In 2016, he received his doctoral degree (Ph.D.) at the Ege University, Turkey. His doctoral dissertation focus was on Film Aesthetics and Narrative Structure. Dr. Aytas’s filmography interests include documentary, fictional, and experimental films. Aytas, who is still working as a lecturer in the Department of Radio-Television and Cinema at Selcuk University, Faculty of Communication.

  • Aytekin Can image/svg+xml Selçuk University

    Dr. Aytekin Can was born in Eskişehir in 1965. Graduated from Marmara University, Faculty of Communication, Department of Radio-Television and Cinema. She completed her master's degree in the field of Cinema and Television at Anadolu University, Faculty of Communication Sciences. He completed his doctoral studies at Marmara University, Department of Cinema and Television. Head of Department of Radio, Television and Cinema, Faculty of Communication, Selcuk University. He is the author of chapters in his books Children and Cartoons, Short-Films, as well as Writings on Documentary Film and Cinema Illuminating History. He has acted as a production-management consultant for many award-winning documentaries and short films. He has been the director of the Kısa-ca International Student Film Festival for nineteen years. He is the founder and consultant of Selçuk University Kısa-ca Film Atölyesi, which has many national and international successes. With the support of the General Directorate of Cinema, he undertook the production and management of the documentary films Visitor Gertrude Bell from Oxford and Old Konya Cinemas.

DOI:

https://doi.org/10.47818/DRArch.2022.v3si070

Keywords:

augmented reality, cinema, decentralization, metaverse, virtual reality

Abstract

Developments in computer and communication technologies, which constitute the starting point of concepts such as decentralization, virtuality, simulation, augmented reality and metaverse, have also brought new forms of expression and designs in art to the agenda. In addition to the decentralized data architecture and metaverse areas that emerged in parallel with the development of network technologies, applications that increase the user's interaction and beleaguered experience such as virtual reality, augmented reality and mixed reality have increased their effectiveness in this field. The metaverse spaces that emerge with the cooperation of software, art and architecture offer their users a more similar life simulation of natural life through augmented reality vehicles or screens. Here, users can perform new experiences for artistic production and consumption as well as daily life practices such as socialization and communication. Metaverse spaces, which include the design of a three-dimensional virtual universe that can be supported by augmented reality, are free from all the constraints of the real world as a cinematic plateau. It is seen as a great advantage that the real film set can create a cinematic work without expensive equipment such as cameras, lights, and sound away from all the negativities of the natural shooting conditions. The fact that the production, distribution and screening of cinema works can be realized within this field brings a new understanding of decentralized cinema to the agenda. Decentralized cinema, which has begun to rise in the expanding virtual geography of the metaverse virtual space with its advantages such as virtual characters and scenes and creative space fictions, is an art form worth examining. This study focuses on the possible future transformations of cinema in terms of production and representation in the context of the relationship of virtual and augmented reality technologies with developing metaverse areas. The emergence of a new cinematic ecology; The opportunities and obstacles it provides to producers are examined with the philosophical criticism method through concepts such as virtual and augmented reality, web 3.0, metaverse in terms of audience experiences it offers for screening.  As a result of the study, it was concluded that the metaverse area has many advantages in terms of the production of cinema works, democratization of the production and distribution of works, digital privacy and security for metaverse artists, and recognition of ownership for digital works of art.

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Published

2022-12-30

How to Cite

Aytas, M., & Can, A. (2022). From real spaces to virtual spaces: The metaverse and decentralized cinema. Journal of Design for Resilience in Architecture and Planning, 3((Special Issue), 49–59. https://doi.org/10.47818/DRArch.2022.v3si070

Issue


Section

Cinema and Architecture