Digital game-based learning in architecture education: Consolidating visual design principles in freshmen

Authors

  • Asli Cekmis image/svg+xml Istanbul Technical University

    Asli Cekmis is an Assist. Prof. Dr. in the Department of Architecture at Istanbul Technical University (ITU). She teaches in the graduate programs of Architectural Design Computing, and Game & Interaction Technologies. Her research focuses on soft computing methods and AI applications in building design. She also teaches undergraduate courses, including ‘Basic Design and Visual Arts,’ to first-year students in the ITU Faculty of Architecture.

  • Mert Karakaya image/svg+xml Istanbul Technical University

    Mert Karakaya earned his bachelor's degree in Mechatronics Engineering from Sabancı University. He then pursued and completed a master’s degree in Game & Interaction Technologies at Istanbul Technical University (ITU). His research interests include game-based learning, game design, and the application of games to real-world topics.

DOI:

https://doi.org/10.47818/DRArch.2024.v5i2128

Keywords:

architectural education, artificial intelligence (AI), basic design, digital game-based learning (DGBL), first-year studio, collective learning

Abstract

Using games as educational tools has been a captivating subject in the academic domain. There is an increasing number of digital games designed to support architectural education. This paper introduces a serious game aimed at enhancing basic design knowledge for first-year architecture students. The game focuses on teaching and testing visual design principles such as emphasis, balance, and rhythm. Based on these principles, it allows students to create 2D compositions on a grid pattern by placing and manipulating simple shapes in terms of color, shape, and size. The final composition is evaluated by an artificial intelligence (AI) tool integrated into the game. This AI tool predicts the design principles present in the composition, providing three possible outcomes with associated percentages. The game, currently in the testing phase, has been played by 126 first-year students, and user experience has been assessed through questionnaires, surveys, and basic game metrics. The use of this game to teach visual design principles has proven to be an effective method for engaging students in active learning and enhancing their understanding and application of design concepts. The innovative use of AI to provide real-time feedback and the interactive nature of the game have fostered a deeper, experiential learning process. Additionally, students have proposed various innovative ideas to improve the gaming experience, suggesting potential enhancements that could lead to a more refined and enjoyable gameplay. These insights highlight the potential of digital game-based learning (DGBL) and AI-enhanced tools in creating an engaging and effective educational environment.

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Published

2024-08-30

How to Cite

Cekmis, A., & Karakaya, M. (2024). Digital game-based learning in architecture education: Consolidating visual design principles in freshmen. Journal of Design for Resilience in Architecture and Planning, 5(2), 202–228. https://doi.org/10.47818/DRArch.2024.v5i2128

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Research Articles